

I try to be as forgiving as possible with this kind of stuff, especially with smaller studios, but there are moments when a bad typo can ruin the immersion. Text in the game is often rife with typos and confusing grammar. It looks fine and it runs well, but the language barrier quickly rears its ugly head. Cube uses a voxel art style that relies on simple geometry and fairly barren environments with simple set dressing. This element of chance could have worked well if there was more balance to it, but as it stands you’re just going to have to hope the game doesn’t shoot you in the foot before you even start. When you do receive a strong weapon, it’s surprisingly easy to cleave your way through the game. Since there’s no way to know which weapon you will start with, some of your runs are doomed from the get-go. Unfortunately, it all kind of breaks down when you consider how much of it is based on luck. In fact, I found myself playing for long periods of time with this simple and fun gameplay loop. These enemies have a lot of health and do a lot of damage, so they can quickly put an end to your run.Īll of these elements are a little clunky, but they work well. Most of the enemies are pretty easy to take out, depending on your weapon, but other cube people will pose the largest threat. You can even find health and stamina upgrades during your run. Chests often contain potions as well, which restore health or stamina and even add buffs on movement speed or strength. It’s a little clunky when enemies come at you from diagonal angles, especially if you’re stuck with a spear, which jabs wildly in a single direction, but overall I liked the combat system. By aiming the right stick, you can swing, stab, slam, or shoot enemies from all sides.

Cube has a simple twin-stick combat system that actually worked pretty well for me. Hardcore roguelike elements aside, Survive! Mr. Since there’s only one path forward, I found myself running into some dead ends, which again, would be fine if there was any kind of checkpoint after each realm. These portals take you to other areas of the realm, and some areas have multiple portals. I know roguelikes are meant to be permadeath, but I think a checkpoint between each realm would have been reasonable from a pacing perspective, especially because the path through each realm is far from linear.Īs you explore the randomly generated areas, you’ll come across enemies, treasure chests, and towers that become portals when destroyed. After getting through the first world and defeating the boss, I was shocked and disappointed when the game took me all the way back. The only thing that really carries over from run-to-run are the coins you’ve gathered.Įven if you make it to the game’s later realms, complete with new hubs, you’ll still find yourself all the way back at the beginning when you spawn again. These characters are randomized and come with one of many different weapons.Ī small gravestone next to your starting point offers an item from your last character to get you going, and the aforementioned merchant will sell you an item before you head into the gauntlet. Cube places you in the shoes of a fresh character each time you die. WIthout a story to carry things forward, it’s up to the gameplay to keep you coming back. Cube, but none of these things are really explored. The concept of constantly waking up as someone new is actually really interesting, and it could have brought about some compelling story elements surrounding the origins of these characters or perhaps the fact that they are all parallel version of the this Mr. 75: Strangers in a Strange Land ( ASL 10 - Croix de Guerre) 89: Rescue Attempt ( ASL 11 - Doomed Battalions (2nd Edition)) A 65: The Dinant Bridgehead ( AH:ASL Annual `93b) AD 13: The Mailed Fist ( AH:ASL Annual `95 Winter) J 42: Grebbe End ( ASL Journal # 3) NEWS40: Rolling Thunder ( ASL News # 23) NEWS41: Objective Princenhage ( ASL News # 23) ASLUG21: The Witch's Cauldron ( ) ATP05: A Thorn in the Flesh ( At the Point # 11-12) ASL News 41: Objective Princenhage ( ASL News Pack #1) EP41: Objective Princenhage ( Euro-Pack I - Early War Actions) GTF 5: Wrong Battle ( Gembloux: The Feint) PL H: Lost Sentinels ( Gembloux: The Feint) ASL News 40: Rolling Thunder ( Scroungin' ASL News) Z12: The Mailed Fist ( Rout Report # 4.4) FE88: The Hard Way ( Blitzkrieg Pack) O101.2: Across the Meuse ( On All Fronts #101) O108.3: Assault at Wadelincourt ( On All Fronts #108) O114.2: Bon Accueil ( On All Fronts #114) PJ2.A small cutscene plays between each of your deaths, and while it’s the same every time, it once again brings up more questions than it answers.
